About me
Stockholm-based Ux designer with a strong opinion about
User research, design organization alignment and growth flows.
My drive
I'm a dynamic Senior Product Designer (6 years experience) currently based in Stockholm, Sweden.
Working now at Sinch, a company specializing in communications platforms:
With my flair for enhancing user experiences, I focus on helping the Saas Framework and Connectivity teams improve user flows.
Besides continuously improving the User experience inside our Web app, I also organise alignment workshops that unite designers, fostering collaborative ideation and cohesion. These sessions ensure that everyone's perspectives contribute to finely tuned design solutions.
My proficiency in quantitative data enables me to make informed design decisions.
My usual analytical approach enhances the overall user experience and maximizes business impact.
Alongside my design pursuits, I find joy in mentoring. Guiding others in their UX journeys and sharing insights are crucial to my professional identity.
I'm enthusiastic about harnessing my mentoring, workshop organization, and data-driven skills to lead impactful design initiatives.
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Achievements
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Working with global users and applying the design process to understand different customer habits.
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Improved E-commerce products performance through Ux research insight, Ux advocacy and prototyping.
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Teach 30 students digital prototyping and usability tests.
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Led the Ux team of a green start-up for two years, with all the challenges that the Start-up world can bring!
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Created qualitative data for research based on products like Circular B2B business, International E-commerce and digital platforms.
Skills
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Be flexible when results show a new direction to take.
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UX and visual design applied to Accessibility WCAG 2.0 guidelines.
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Flexible with different screen dimensions, from Responsive systems to native Mobile (Apps).
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UX applied to digital marketing focusing on social media and qualitative analytics.
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Use rapid prototyping in every project phase to communicate the design, from wireframes to pixel-perfect designs.
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Workshop facilitator for improving design processes, solving design problems, and business models.
Tech tools
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Prototyping tools like Figma (I have teached a class on it).
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Qualitative research tools and techniques like Maze, Dovetail, Amplitude, Datadog, Appcues, Usertesting, Dovetail, Pingpong and Hotjar.
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Agile tools (Jira and Github) to improve design-developer communications.